In line with many of the other heroes, Mercy received a substantial rework going into Overwatch 2 – and although they have been somewhat unpopular with the community, they benefit her overall health in the game. The Swiss medic, who was one of Overwatch’s starting characters, has undergone several tumultuous changes in her time, which have completely altered the kit and playstyle she started with in the original Overwatch. However, these latest tweaks in particular will help the Support hero find her proper niche in Overwatch 2.
Mercy has always been one of Overwatch‘s easier heroes to pick up. Being able to rapidly heal single targets and resurrect them from the dead make her an appealing choice, especially for beginners just starting to play Overwatch 2. However, her movement ability, Guardian Angel, is incredibly powerful – and deceivingly complex to master. It allows her to fly to a teammate’s position and quickly get into healing range, but it also grants her some of the most flexible mobility in Overwatch 2 – the Super Jump. This is a more advanced technique that allows her to reach massive heights, even if all of her allies are on the ground.
In the past, to Super Jump, Mercy would have to use Guardian Angel, immediately crouch, and then jump at the very end of the flight arc to be launched into the air. Now, all the player has to do is use Guardian Angel and crouch at any point to achieve the same effect. Some players argue that this change takes the skill out of her kit, weakening Mercy’s abilities in Overwatch 2, while others plainly feel uncomfortable using the updated Super Jump. But the reality is that this change actually opens up Mercy’s play style considerably, making her a more versatile hero that is more easily approachable, yet harder to master.
Mercy’s Super Jump Is More Approachable For New Players In Overwatch 2
In Overwatch, Mercy’s Super Jump required a fair amount of skill to successfully execute. Players would need to press multiple buttons in an extremely short window of time, and if they were even the slightest bit off, it could cause them to lose all momentum. This is a fatal mistake to make as a squishy (low health) hero, even if they have high damage output, like Overwatch 2 Damage character Genji. Thus, Super Jump was a risky maneuver for those who hadn’t completely grasped the technique, quietly limiting newer players’ effectiveness on the hero. Mercy’s updated Super Jump, only requiring two buttons, flattens the learning curve significantly and is already much more beginner-friendly.
Arguably even more transformative, though, is that players now have the ability to control when and how high they Super Jump. Originally, players had no choice but to jump at the very last moment of Guardian Angel – and each time, it would give them the same exact height. However, because of this rework, they now have a lot more control over this particular aspect. The longer a player waits to press the crouch button, the higher they will jump. There’s even a helpful meter that appears to the right of the player’s crosshair, indicating the minimum and maximum height they can achieve.
With these changes to Mercy’s design in Overwatch 2, all players, no matter how new, have ample opportunity to sharpen their skills with the hero. Everyone can now take advantage of this slippery technique to stay alive and provide their team with heals for longer. It even makes her more accessible to controller players, who may have struggled to consistently Super Jump in the past, due to the quick succession of inputs (at least on a traditional controller layout).
New Movement Techniques Allow For More Advanced Mercy Gameplay In Overwatch 2
While Mercy might have become easier to pick up, she has simultaneously become more difficult to master. With the timing of Super Jump being entirely flexible, this gives the player a lot more survivability, placing her alongside characters like Overwatch 2‘s Support Moira, who is nearly impossible to kill if played correctly. Not only is the new Super Jump less restrictive, but it has also opened the door for several new movement techniques that were not previously possible.
For example, Mercy players now have much more control over their flight trajectory, being able to manipulate the direction in which they can Super Jump. In Overwatch, the player was limited to the angle at which they initiated Guardian Angel, and they were only able to Super Jump straight into the air above them. The player is still able to do this in the current game, but they now have added maneuverability that lets them choose precisely where they want to go – all they need to do is simply look in their desired direction before Super Jumping, not unlike the aerial Damage hero Pharah in Overwatch 2. This gives them a larger range of motion, and it also means that they are no longer at the mercy of their allies to properly position themselves.
Additionally, Mercy players can now use Guardian Angel to slingshot backwards. Needless to say, this is a massive improvement to the character’s survivability. For example, if Mercy is with an overextended teammate, and she wants to retreat backwards, she is no longer dependent on there being another teammate in line of sight behind her. Instead, she can simply use Guardian Angel, move her character backwards, and then crouch to fly backwards at high speed. It can also be useful to bait enemies who tend to be overly aggressive, such as Overwatch 2‘s Damage hero Tracer, into putting themselves out of position in an attempt to kill the player, only for them to sling backward into the safety of their team.
In tandem with this, Mercy players no longer need to use their ultimate ability, Valkyrie, to stay in the air. In what the Overwatch 2 community is calling “rubber banding,” the player can now repeatedly use the backward Super Jump once they are in the air to keep them airborne for as long as they wish. Even for the sharpest of shooters, it can make Mercy a particularly difficult target to hit and eliminate. This can be a life-saving technique when it comes to avoiding zoning abilities, such as Torbjörn’s Molten Core.
None of these movement abilities require a great amount of skill, but they do require more advanced knowledge of positioning and team fight pacing – especially when it comes to Overwatch 2‘s Ranked system and mode, which can punish poor game sense severely. Because they’re more suited towards aggressive playmaking, they can put a player in danger if not executed correctly. But for those who mastered Mercy in Overwatch, the addition of these techniques enables them to expand their capabilities even further.
Mercy’s changes may not have received the most supportive feedback on the launch of Overwatch 2, but upon a closer inspection, it appears as though they will have a positive, long-term impact on her place in the game. Whether a player is playing Mercy for the first time or the thousandth, this rework of her Super Jump provides them with much more flexibility and survivability than the previous one did. Change can be hard, but the hardest change often yields the most productive results – and Overwatch 2’s Mercy doesn’t appear to be an exception.
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